![]() ![]() ![]() You have a good variety of enemies who are your usual bump in the night variety from zombies, werewolves, gill men, spiders, undead knights, flying eyeballs and demons, etc. I really like each of the areas that you explore which each all have that dark fantasy and gothic horror theme to them from the forests, caves, and my favorites the castles and mansions which are pretty much the dungeon exploring aspect, but those parts of the game are fun as it's not just finding a way to get from point A to B to get what you need in order to go on to the next area also there are certain secret passages and areas which are always fun to find as a little extra goodies always help. ![]() I even like that you have the experience point system as you progress and fight more you grow stronger which always means things get a little easier than before. From a thorn whip, power crystals to increase your health, attacks and even strength in places of the game, but also projectile weapons like the holy water and the best thing about this is you practically have unlimited ammo, unlike in the first game where the hearts were your ammo meter for each of the projectile weapons collected. Like the hearts you collect are now currency which you need to purchase certain items and weapons. The gameplay is still intact it's the usual whip attack and jump, but here you have all of the RPG elements. There not much in story just a plotline the progresses as you go on which was common in most of the old action RPG's, which never bothered me as with most of these action RPG we were all in it more for the action and adventure which is exactly what we get. This sequel was no doubt ambitious because with the action RPG genre it meant they could expand and broaden the world of "Castlevania" which makes sense as the game is set in a dark fantasy world so why not. With the second volume to "Castlevania" they decided to make it an action RPG and I felt it was the right direction as Castlevania and that genre really do make a good combination, but also this entry predates the direction the franchise would take many years later in its cycle which will be stories for another time. This was a surprising entry as it was one that was taking the not entirely familiar path which was common in sequels in not just video games but also movies at the time because back in the 80s (as well as before that) and early 90's sequels had no set rules yet, with new entries you can go any direction you want it to go. This is a honorable mention in favorite games for the NES and in the action RPG genre and also a bit of an under the radar gem. ![]()
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